Git repo was made and initial commit was created with the unreal project along with it.
Thursday 7th March 2024

Git repo was made and initial commit was created with the unreal project along with it.
Main menu has been created. Option button doesn’t work. Might be a feature I add later if I have time.
Friday 8th March 2024

Main menu has been created. Option button doesn’t work. Might be a feature I add later if I have time.
Zoom controls have been added. The scroll wheel is used to control the zoom.
Tuesday 12th March 2024

Zoom controls have been added. The scroll wheel is used to control the zoom.
Both spin and pan controls have been added. Q & E is used to spin the camera and edge scrolling is used for panning.
Thursday 14th March 2024


Both spin and pan controls have been added. Q & E is used to spin the camera and edge scrolling is used for panning.
Resources added. Resources show up on the HUD. The player has resource variables that can be updated and update on the HUD.
Friday 15th March 2024

Resources added. Resources show up on the HUD. The player has resource variables that can be updated and update on the HUD.
Updated pan controls added. There are now two types of pan controls and two separate sensitivities for up/down and left/right. Need to add settings to allow the player to select between the different pan controls and change the sensitivities.
Tuesday 19th March 2024

Updated pan controls added. There are now two types of pan controls and two separate sensitivities for up/down and left/right. Need to add settings to allow the player to select between the different pan controls and change the sensitivities.
-Settings have now been added. The player can press esc and change pan method and change sensitivity.
-The settings have now been updated. The player can change the settings on the main menu and they will carry over into the game.
-Spin and zoom speed added as a setting.
Thursday 21st March 2024



-Settings have now been added. The player can press esc and change pan method and change sensitivity.
-The settings have now been updated. The player can change the settings on the main menu and they will carry over into the game.
-Spin and zoom speed added as a setting.
WASD pan controls added. Settings have been updated to allow the player to selected WASD controls.
Friday 22nd March 2024

WASD pan controls added. Settings have been updated to allow the player to selected WASD controls.
The camera now stays on top of the ground rather than through when the ground changes level.
Tuesday 26th March 2024

The camera now stays on top of the ground rather than through when the ground changes level.
Some of the unit and building infrastructure has been added in. (Data tables and components)
Basic selection has been added in.
The HUD shows what a unit/building can create when it has been selected.
Engineer and factory created. (No function yet)
The player can now tell the engineer where to go.
The code that kept the camera on top of the ground has been improve by having it look in a wider area and by having it teleport further above the ground to avoid units.
Thursday 18th April 2024

(MODELS NOT CREATED BY ME)
Some of the unit and building infrastructure has been added in. (Data tables and components)
Basic selection has been added in.
The HUD shows what a unit/building can create when it has been selected.
Engineer and factory created. (No function yet)
The player can now tell the engineer where to go.
The code that kept the camera on top of the ground has been improve by having it look in a wider area and by having it teleport further above the ground to avoid units.
How the AI manages play request has been changed.
The player can tell a unit where to go by pressing right click while having the unit selected.
If the player holds left shift the move to request will be added to the queue. If left shift is not held then the queue will be cleared and then the move to request will be added.
Friday 19th April 2024

How the AI manages play request has been changed.
The player can tell a unit where to go by pressing right click while having the unit selected.
If the player holds left shift the move to request will be added to the queue. If left shift is not held then the queue will be cleared and then the move to request will be added.
Updated the mouse controls to have more checks to stop the player from being able to select enemy units or unmade units.
Unit instructions have been update to use Enum.
Building has started to be added. The engineer can create factories but it happens instantly, the factory is not useable and the engineer gets stuck. It does cost to build things.
Thursday 25th April 2024

Updated the mouse controls to have more checks to stop the player from being able to select enemy units or unmade units.
Unit instructions have been update to use Enum.
Building has started to be added. The engineer can create factories but it happens instantly, the factory is not useable and the engineer gets stuck. It does cost to build things.
The engineer can now build factories which are made over time. The engineer no long gets stuck building the factory. Other engineers can help build the factory and speed it up.
Factory changed from an actor to a pawn to allow it to have an AI controller.
The factory can now make engineers and other engineers can help.
Bugs:
1. If you right click while placing a factory your selected engineer will follow the factory until it reaches it.
2. Holding shift doesn’t seem to work with the factory building engineers.
Friday 26th April 2024

The engineer can now build factories which are made over time. The engineer no long gets stuck building the factory. Other engineers can help build the factory and speed it up.
Factory changed from an actor to a pawn to allow it to have an AI controller.
The factory can now make engineers and other engineers can help.
Bugs:
1. If you right click while placing a factory your selected engineer will follow the factory until it reaches it.
2. Holding shift doesn’t seem to work with the factory building engineers.
Engineers can now make resource generators. Once the resource generators are fully built they start generating resources. They can only be placed on resource their resource node.
Tuesday 30th April 2024

(MODELS NOT CREATED BY ME)
Engineers can now make resource generators. Once the resource generators are fully built they start generating resources. They can only be placed on resource their resource node.
If you right click while placing a factory your selected engineer will follow the factory until it reaches it. (FIXED)
Tanks have been added. They have sight and can see enemies and will shoot at the enemy.
The shooting isn’t completely finished. Need to add a gap between each shot fired.
Thursday 2nd May 2024

If you right click while placing a factory your selected engineer will follow the factory until it reaches it. (FIXED)
Tanks have been added. They have sight and can see enemies and will shoot at the enemy.
The shooting isn’t completely finished. Need to add a gap between each shot fired.
Tanks have been fully added into the game.
They can shoot enemies that they can see.
There is a gap between shots.
Once they kill one enemy they will move onto the next one they see.
Friday 3rd May 2024

Tanks have been fully added into the game.
They can shoot enemies that they can see.
There is a gap between shots.
Once they kill one enemy they will move onto the next one they see.
Fixed a bug where if the AI lost sight of something it would still try to shoot at it.
Turrets have also been added.
Need to fix a bug in which the AI can’t see things after they have been constructed in the AI’s view.
Tuesday 7th May 2024


(MODELS NOT CREATED BY ME)
Fixed a bug where if the AI lost sight of something it would still try to shoot at it.
Turrets have also been added.
Need to fix a bug in which the AI can’t see things after they have been constructed in the AI’s view.
Fixed the bug that stopped AI from seeing things after they have been constructed in the AI’s view.
Fixed a bug that stopped AI from seeing the resource generators.
Fixed a bug that occurred when selecting a building to place while still holding an unplaced building.
Thursday 9th May 2024

Fixed the bug that stopped AI from seeing things after they have been constructed in the AI’s view.
Fixed a bug that stopped AI from seeing the resource generators.
Fixed a bug that occurred when selecting a building to place while still holding an unplaced building.
