As everything is contained within 8-bit blocks its easy to make a map builder to allow people to make their own prisons
Gives the game an arcade-y feel and very personalized look. You could show someone a part of the screen and they would know it’s The Escapist
Top down view
Terraria
Gives the game a personalized look
The game is built of these blocks which makes it easy to make a sandbox game where everything is destructible
Side-scrolling view
Very stylistic look allowing it to feel like it’s a different world
1943
The technology they had available at the time meant it have to be pixelated
It’s very detailed even though it is pixelated
Each plane, boat, item, etc has its own individual look that is recognisable
I personally think the graphics stand. I wouldn’t be surprised if an indie game was released looking like this
Call of Duty: Modern Warfare II
Very realistic. Transports you into the game
Makes the game more immersive if it looks like a video taken of real life
A non-specific look. Many games have very realistic graphics so they can all look the same
In a very morbid way it’s more fun to play the more realistic it is
Geometry Wars
Easy to design
Very busy and loud
Can make the game very exciting even if the gameplay is simple
Very clear ish. Every sprite has its own specific look, colour and silhouette that is clear to spot. But once you have a million things on the screen it can be hard to spot them
BattleBit Remastered
Simple and low-poly
Things can blend into each other because there isn’t much texture
But it does mean the game can run well even though there is a lot happening because the graphics aren’t hard to load
Totally Accurate Battle Simulator
Simple and low-poly
Unique and personal look. Easy to recognise the game
Works well with the feel of the game. It’s not a game that takes itself very serious so the graphics can be goofy
Piskel
We learn how to create pixel graphics using a web program called Piskel. This is a character from The Escapist that I made in Piskel.
Shading
Perspective Drawing
Character Drawing
Character Developing
We developed our own character by first going through magazines and newspapers find bits of images we like. Then we stuck them down together on paper.
Then we traced the outline of the character we had made from the cut outs.
We then used the traced version to copy the outline onto paper. We then added colour and developed the character further.