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Scott Tansom

Scott Tansom

Aspiring Game Programmer
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Category: BearBearBear

  • By -Scott Tansom
  • Posted on 12 October 202512 October 2025
  • Posted in BearBearBear, C++, Dev Diary, GameJam, University, Unreal Engine

BearBearBear Dev Diary – #4

Today and yesterday I managed to sort out: Not all of this is coded in C++, due to time I put some of this into Blueprints as I know how they work and can work with them quicker. Almost all of BBB is coded in C++ the only times I used Blueprints were for handling
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  • By -Scott Tansom
  • Posted on 11 October 202511 October 2025
  • Posted in BearBearBear, C++, Dev Diary, GameJam, University, Unreal Engine

BearBearBear Dev Diary – #3

Yesterday I sorted out: this was all pretty easy to sort out what slowed everything down was quaternions. When applying and calculating the turn I was working with quaternions which work very differently to how I was expecting them to work. I spent awhile trying to get them to work before figuring out that quaternions
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  • By -Scott Tansom
  • Posted on 9 October 202511 October 2025
  • Posted in BearBearBear, C++, Dev Diary, GameJam, University, Unreal Engine

BearBearBear Dev Diary – #2

Today I set up: My main trouble was trying to figure out how to call a subroutine from a different script. All the code I’ve done so far has been on the GameMode but I want to handle the rotation of the reels in the their script. So I needed to figure out how to
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  • By -Scott Tansom
  • Posted on 8 October 202518 October 2025
  • Posted in BearBearBear, C++, Dev Diary, GameJam, University, Unreal Engine

BearBearBear Dev Diary – #1

I started working on the programming for BearBearBear (BBB). I’ve decided to use C++ and Unreal Engine for this project as I want to improve my C++. The main challenge I was tackling today was trying to figure out how to get reels in a slot machine to work. My solution was to use a
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