CSGO Workshop 2 & 3 – Logic & Classes

I went through workshops 2 & 3 for CSGO, they focused on conditional statements, logical & boolean expressions as well as classes and object orientated programming. I found the theory behind it all pretty simple as it’s stuff I have learnt before but it was good to recap it, especially OOP as it’s been a while since I’ve thought about how OOP works. Even though I have used most of the ideas in C++ during game jams it was good to go over the syntax and methods again just to reinforce it. It took a bit more thinking to translate the Blueprints instructions into C++ but I managed to sort it out. I did do a tiny bit of Blueprints for the “Any Key” event which then just plugged into a C++ function.