The Bears and The Bees – Dev Diary
- Project: Game Jam
- Team Size: 4
- Time: 3 weeks
- Theme: Shoot ’em Up
For our game we decided to make a game inspired by Doom (1993) in terms of very basic FPS game but instead of a man and demons we had a bear and bees.
I was the sole programmer on the team so I worked on both the mechanics and the AIs. For this project I wanted to focus on learning how to create AI in Unreal Engine using C++ so first I watch this tutorial series on YouTube to get a basic understanding on how those systems worked. After working through most of that tutorial series I started work on the AI for the game. I modified what I had learnt in the tutorial to make simpler AI to fit with the idea of the game. This also made it quicker to get the AI working. For the shooting mechanic I used Blueprints so I could get it working quickly as I was running out of time.
I would have liked more time to tweak some of the numbers to make them be able to see the player better and maybe even make them a bit slower. But overall I’m happy with the AI as I hadn’t previously worked with AI using C++.
If I were to do this again I would spend less time procrastinating. I wasted a lot of time at the beginning of the Game Jam which made me have to rush with a lot of the programming outside of the AI. I would also plan better what I was going to code in C++ and what I was going to code in Blueprints. If I work with Unreal Engine again and use both languages I will definitely create a clear plan before I start working on the programming.
Bibliography
MrCxx. (2023, May 10). UE5 C++ AI. YouTube. http://www.youtube.com/playlist?list=PLWUvrI0mg8VKTJWKqsDn_xyZfD3f7Xye-
